Simulated Evolution
An implementation by John R. Nash


Table of Contents


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Introduction

Program Description:

This MS-DOS based program demonstrates the concept of simple evolution by an iterative process involving reproduction, mutation and natural selection, all in an interactive graphical environment that let’s you control the simulation in real time. It is an example of an automated system attempting to solve a problem by trial and error, making minor adjustment towards an “optimal” solution, a solution not always not always predicted of by the programs author. With MS-Windows it will run in full screen DOS mode.

The program does not fit neatly into any established category since it requires NO interaction to use so it is not a game although most people find it very entertaining (and almost hypnotic) even if they are not interested in the underlying scientific concepts. At the same time it is a serious educational tool for teaching the concepts of computer evolution.

Overview

The program randomly pre-populates the simulation screen with a few bugs (white squares) and a certain amount of bacteria (green dots). See screen shot below. Each bug has six “genes” which control how they move. When a bug bumps into bacteria, it eats it and gains energy. This is good for the bug as each move a bug makes uses a small amount of energy so if a bug doesn’t eat enough bacteria it will die. Once a bug is mature and if it has enough energy, it will reproduce by splitting into two new bugs, each inheriting the genes from its parents but with a twist. The genes will be slightly mutated so the offspring will have slightly different movement patterns than the parent. This mutation, spread out over many generations can lead to distinct species, which have movement patterns optimized for their environment. As the simulation progresses you will see the bugs color change to indicate their health and status as follows: White: Normal, Blue: High energy, Red: Low Energy, Magenta: Imminent reproduction: Cyan: Almost strong enough to reproduce but reaching end of life (rare condition).


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Download and Installation

Download Program and Source Code:

There are temporary links until files are uploaded to SourceForge.net

Download Simulation Evolution Program here. (480KB)

Download Simulation Evolution Source Code here. (70KB) Contribute to the sev.SourceForge.net project!

Installation:

To run, unzip/decompress into a directory and run the SE.EXE file. No installation is required but the file EGAVGA.BGI, which is the graphics driver, must be in the same directory. A number of other files are included such as pre-defined simulations and source code for the program for those with an interest.


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Using the Program:

The simulation window

Once started the program will immediately begin the simulation after displaying the credits. The simulation window will appear (shown below) and contains bugs (white squares), bacteria (green dots), population graph, menu and simulation statistics. At the start, and throughout the simulations, bacteria are deposited randomly on the screen at a constant rate. The simulation window is the universe in which the bugs and bacteria are contained. It is a “closed universe” which means that if a bug reaches the edge of the simulation window it will reappear at the other side of the simulation window headed in the same direction. In terms of topology the bugs and bacteria live on the surface of a sphere.

Simulation Window


Displayed In the upper right hand corner, under the program credits is the Cycle counter and the population counts for both bugs and bacteria. The Cycle counter is incremented every 800 bug moves and closely tracks the number of generations elapsed.

Bugs

The bugs survive by searching out and feeding on bacteria. Their movement patterns dictate their success. As a local area becomes depleted of bacteria a bug must either move to a non-depleted area of bacteria or starve. Each bug has six genes, the value of which dictates the probability of moving in that direction. The six directions are Forward, Right, Hard Right, Reverse, Hard Left and Left.

When the simulation is started ten bugs are placed on the screen with genes very close to equal. This means that each bug has an almost equal chance of moving in any given direction and therefore appears to “jitter” in one place.  Since their local bacteria are quickly depleted some turn red and die. A minimum number of 3 bugs are artificially kept alive so as to keep the simulation running if necessary. Bugs who survive to the age of 800 moves and have at least 1,000 units of energy (blue) become mature (magenta) and reproduce by fission. They divide into two new bugs each with half the energy of the parent and slightly mutated genes. A bug’s genes remain unchanged for the duration of its life. They are either adequate for that bug to gather enough bacteria to reach maturity, from each of which is derived40 units of energy allowing 40 moves, or inadequate meaning the bug will either die of starvation (red) or of old age (cyan).

Life Cycle

The color of the bugs is significant and is indicative of their age, strength, or both as follows. After reproduction, the two new bugs will each have 1/2 of the strength of the parent which will cause them to start with a white color. The life cycle of a bug will end in either reproduction, or death by starvation or old age as shown below.


Bacteria

The bacteria are the green dots that are randomly replenished on the screen. The represent food for the bugs and each one that is eaten gives a bug 40 units of energy allowing more 40 moves.

Garden of Eden

The Garden of Eden is an area in the center of the simulation window with a higher density of bacteria, which is also replenished at a higher rate. The purpose of the garden is to provide an additional environment that could potentially foster new species called twirlers. A twirler is a bug with genes that cause it to “twirl” either counter clockwise or counter-clockwise, each of which would represent two distinct species. A twirler would be more likely to stay in the same general area rather than “trolling” across the screen in search for new areas of food. Any twirlers that developed which migrate out of the garden tend to die quickly as they deplete the food in their local area. Many of the garden attributes can be controlled though he tab menu to see how different settings change the simulation dynamic.

Here is a magnified section of the edge of the garden from the screen shot available in the Introduction. The bacteria are green while the bugs can be identified by the color legend (below).

Population Graph

The population graph in the lower right hand corner graphs both bug population (white) and bacteria population (green). It should be noted that the bacteria population in the garden (if the garden is enabled) is not displayed in the graph but is included in the Bacteria count above. The garden is discussed in further detail in the section Options Menu.

Species Counter

A species as defined by this program is two or more bugs that have a common gene whose standard deviation falls below a certain threshold. Standard deviation is a statistical term indicating how “spread out” the magnitude of a series of numbers is. If the genes were all equal they would have a very high standard deviation, conversely if one gene had a high value and the others were all zero, you would say the genes had a very low standard deviation. The weight of the numbers would be concentrated in one gene. In this program it would mean that a bug with a low standard deviation has a tendency to move in a given direction much more often than any other. It could be any one of the six genes mentioned above. The top-right section of the screen, just above the population graph, shows the number of bugs that match the criteria for classification as a species for each of the six genes and what their average standard deviation (StDv) is.

Main Menu Options

The menu along the bottom of the screen shows the Hot-Key options for the main menu. They include the following options.

<TAB> or <Right-Arrow>

Replaces the population graph with an options menu that can be navigated with the <TAB> key.

<ALT-L>

Initiates the screen saver. This locks the screen until the correct password is entered. If no password is present the user will be prompted for one. Note: an unregistered copy will first prompt the user for a bypass key in order to enable this function. If you have not registered your program then this function is not available.

<ALT-G>

Toggles the state of the garden. The garden is a rectangular area in the center of the screen that, when enabled, has a higher density of bacteria than the rest of the screen. If a bug developed genes that allowed it to stay in the garden and take advantage of the plentiful food supply then it would flourish. This is basically a variation in the bugs environment that allows for more species to develop. Note: Just because the garden is enabled does not necessarily mean that other species will develop, it is purely a matter of chance.

<ALT-P>

Paused the simulation until a key is pressed.

<ALT-X> or <ALT-Q>

Ends the simulation and exits the program. Note: the simulation is NOT saved.

Tab Menu Options

After the <TAB> key is pressed and the options menu appears the selected option will be bordered by a yellow rectangle. The <TAB> key will move the rectangle to the next field or the <Right-Arrow> key will move to the top of the next menu. As a menu option is highlighted the Hot-Key options bellow the simulation window will be updated and a brief description of the option will be displayed at the extreme bottom right of the screen. The available options with their defaults and function are as follows.

Change Password

Allows the user to change the password. This is the password the user must enter in order to bypass the password lock or screen saver. If one exists then the user will be prompted for old password before being allowed to change it. Note: an unregistered copy will first prompt the user for a bypass key in order to enable this function. If you have not registered your program then this function is not available.

Change Garden Width [50 - 85]

Option: Gard Width
Default: 70

Allows the user to change the width of the garden, if the garden is enabled. Note: the resolution of bacteria on the screen it such that a change in the width of less than four may not visibly change the size of the garden. A larger garden is more likely to allow the evolution of new species and would also be able to support a higher population.

Change Garden Height [50 - 85]

Option: Gard Hight
Default: 70

Allows the user to change the height of the garden, if the garden is enabled. Note: the resolution of bacteria on the screen it such that a change in the width of less than four may not visibly change the size of the garden. A larger garden is more likely to allow the evolution of new species and would also be able to support a higher population.

Change Bacteria Screen Rate [1 - 40]

Option: S Rate
Default: 4

The rate bacteria are deposited on the screen. Value represents number of bacteria deposited on screen every turn. A turn being each time every bug moves once. A higher rate allows more bugs to survive and changes the simulation dynamics.

Change Bacteria Garden Rate [1 - 20]

Option: G Rate
Default: 8

The rate bacteria are deposited on the garden, if the garden is enabled. Value represents number of bacteria deposited on bacteria every turn. If Garden has maximum number of bacteria already then no bacteria are deposited. A higher rate allows more bugs to survive and changes the simulation dynamics.

Allow Mutation of Maximum Bug Age [T/F]
Option: M Age
Default: F

Enables (T) or disables (F) the mutation of the maximum age a bug can achieve. This could conceivably allow a species of bugs with longer or shorter lifespan to evolve but it is unlikely unless a different lifespan is somehow a survival trait. The logging file would have to be consulted to see if this had actually happened. UNTESTED.

Allow Mutation of Maximum Bug Strength [T/F]

Option: M Str
Default: F

Enables (T) or disables (F) the mutation of the maximum strength a bug can achieve. This could conceivably allow a species of bugs with a higher or lower maximum strength to evolve but it is unlikely unless it would somehow translate into a survival trait. The logging file would have to be consulted to see if this had actually happened. UNTESTED.

Allow Mutation of Bug Maturity [T/F]

Option: M Mature
Default: F

Enables (T) or disables (F) the mutation of the age at which a bug becomes mature. This could allow a species of bugs that becomes mature at a lower age to evolve. The logging file would have to be consulted to see if this had actually happened. UNTESTED.

Allow Mutation of Minimum Reproduction Strength [T/F]

Option: M ReproStr
Default: F

Enables (T) or disables (F) the mutation of the strength required for reproduction (maturity). This could allow a species of bugs that reaches maturity at a lower level of strength UNTESTED.

Allow Mutation of # of Genes involved in a Mutation [T/F]

Option: Severity(B)
Default: F

Specifies the number of variables mutated on a scale of 1-255 with 255 indicating a maximum of 6 variables. A value of 43 is just about one sixth of the maximum and therefore causes one gene to be mutated for each new bug UNTESTED.

Allow Mutation of Mutation Severity[T/F]

Option: Severity(G)
Default: F

Specifies the mutation severity, on a scale of 1-255 for each variable mutated with 255 indicating a maximum change of 6. A value of 43 is just about one sixth of the maximum and therefore causes each mutated gene to increase or decrease by only one UNTESTED.

Save Simulation to ASCI File [<filename>]

Option: Save Simulation

Saves the current simulation to the file specified by the user. The user is only allowed to specify a filename; the extension of .SIM is automatically assigned. The file created is a user modifiable text file and can be edited with certain restrictions. See the section on Saving/Loading Simulation Files for more information.

Load Simulation from ASCI File [<filename>]

Option: Load Simulation

Loads the simulation file specified by the user. The user is only allowed to specify a filename; the extension of .SIM is automatically assigned. As with the command line parameters, if the file exists, the current simulation is saved to TEMP.$$$ and the new simulation loaded with the defaults of the specified file. If the file does not exist a warning is issued and the previous simulation is resumed.

Protect Garden from Vertically Moving Bugs [T/F]

Option: Protect Garden
Default: T

Enables (T) or disables (F) protection of the garden species from the species of vertically moving bugs. During early testing it was discovered that species that evolved in the garden had a high probability of being wiped out by forward moving bugs that chanced upon the trick of moving vertically through the middle of the screen, thus allowing them to steal food from the garden more often then a forward moving bug would otherwise. Code was added to randomly change the direction of a vertically moving bug that was headed toward the garden. Early testers said this was unfair as I was artificially modifying the environment but I countered that this problem would not exist in a sufficiently large simulation grid and that I was compensating for the limited simulation space. To solve the argument this option was added allowing the user to enabled this feature as desired. Note: This phenomenon is a perfect example of the bugs in the program taking advantage of a food source, or a characteristic in their environment, un-conceived of by the author.

Enable Logging [<filename>]

Option: Logging
Default: F

Allows the user to enable (T) or disable (F) logging. When logging is enabled the user is prompted for a new filename (an extension of .LOG is assumed). After correctly entering and confirming a filename the file is created and logging begins if file did not previously exist, otherwise logging information is appended to the existing file. In either case simulation statistics are logged to the file until is exceeds the maximum size specified by “M File Size” (below). See the section on Logging for more information.

Set Logging Period [1 - 65536]

Option: Log Period
Default: 10

Specifies the interval, in seconds, to update the *.LOG file if logging is enabled. Range is from 1 second to 65536 seconds. See the section on Logging for more information.

Set Maximum Log Size [1 - 500]

Option: M File Size
Default: 1 (100K)

Specifies the maximum size in 100’s of KiloBytes that the logging file can grow to. Range is from 1 (100 kilobytes) to 50 (5 Megabytes). If the Log Period (above) was set to 1 second then the maximum value would allow over 8 hours of log history before shutting logging off. If the user wanted to graph a simulation longer than 8.6 hours then reduce the log period.

Set Timer for Simulation Auto-Termination [0 - 65536]

Option: Min To Run
Default: 0

Allows the user to specify a time limit that the simulation is to run in minutes. Range is 0 - 65536 minutes. Zero value causes simulation to run forever. Even longer times can be specified by editing and loading a simulation file. See Saving/Loading Simulation Files for more information. This function is useful when running multiple simulations from a DOS batch file. See section on Automating Simulation Series for more information.


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Logging to a File

Logging is an option for those users who need to know more about a simulation than what is shown in the simulation window and the population graph. It also provides a sometimes-surprising glimpse into the dynamics of the evolution of one or more species.

Then logging is enabled the user is prompted for a new filename (an extension of .LOG is assumed). After correctly entering and confirming a filename the file is created and logging begins if file did not previously exist, otherwise logging information is appended to the existing file. In either case simulation statistics are logged to the tab delimited file until is exceeds the maximum size specified by “M File Size” (above). If a simulation file and logging file are specified from the command line but logging is disabled in the *.SIM file the fact that logging was specified in the command line will override the simulation file and logging will be enabled to the specified log file.

The log data is stored in a standard CSV format that can be easily imported into your favorite spreadsheet or database program. To do so for MS-Excel for example, first import the *.LOG file as a space delimited file. Once in a standard spreadsheet format you would arrange all columns desired to be graphed so they were adjacent. Then select the appropriate column headers and all the fields in the columns you wish to graph. Then click on graph button, draw a rectangle with the crosshairs that the mouse cursor becomes and answer all questions appropriately. For more detailed instructions consult the user manual for your spreadsheet or database software.

You will probably want to make separate graphs for the species population and the species Standard Deviation. These two usually give an interesting perspective of the simulation

If file previously existed then a header is first appended showing when logging started. Then the column header is added as shown in the example below. The file is then updated with all applicable fields at the rate determined by the “Log Period” until logging is stopped, the program is halted, or the size of the log file reaches the maximum file size as specified by “M File Size”.

All fields are delimited by one or more spaces and are defined as follows…

Column

Description

D

# of days simulation has run

Time

Hours:Minutes:Seconds simulation has run

C

# of cycles elapsed

Pop

# of bugs currently on screen

BactS

# of bacteria on Screen (not including garden)

BacG

# of bacteria in Garden

P0..5

Population of each of the 5 possible species

SD0..5

Average Standard Deviation for each of the 5 possible species

MStr

Average Maximum Strength of all bugs

Mage

Average Maximum Age of all bugs

Repr

Average Reproduction Strength of all bugs

MRSt

Average Age of Maturity of all bugs

MS

Mutation Severity (G) - as defined in the menu

MB

Mutation Severity (B) - as defined in the menu

GH

Garden Height

GW

Garden Width

SL

# of bacteria placed on screen per turn

GL

# of bacteria placed in garden per turn

P

Whether garden protection is enabled (0 or 1)

As an example of how log file analysis can provide a more detailed look into the simulation dynamics, here are two graphs of a basic simulation using default parameters and no Garden of Eden.

The first graph (below) shows the relative population of the Bacteria vs. the Bugs for the first 89 cycles, prior to the development of any distinct “species”. For clarity, the population values of the bugs and the bacteria are shown relative to the maximum population of each so that they are presented on a common scale, similar to that of the the simulation graph. As no species exist prior to cycle 89, there is no standard deviation value to graph.


In the first graph (above) you can see that the Bug population oscillates in a somewhat erratic fashion but is generally out of sync with the bacteria population sine when more bugs are present they are consuming bacteria at a faster rate which causes the bacteria population to fall. When the bacteria population falls too far it is insufficient to support the bug population and the vulnerable bugs begin to die off, allowing the bacteria population to increase only to start the cycle over again.

The second graph (below) shows the relative population of the Bacteria vs. the Bugs starting at the point where a population of forward moving bugs first evolves (cycle 90) and is detectable via the standard deviation threshold of the program. As in the first graph, the population values of the bugs and the bacteria are shown relative to the maximum population of each.


In the second graph (above) you can see that with the evolution of a distinct forward moving species, the Bug population oscillates in a much more distinct fashion and is clearly 180 degrees out of phase with the Bacteria population. During the period graphed the bugs have stumbled on the optimal movement pattern (forward movement) to take advantage of the simulation environment and any other changes in the genes are due primarily to random mutation rather than environmental pressures.


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Saving and Loading Simulation Files

Simulation files store all aspects of a simulation so a simulation can be saved and continued at a later time. The simulation file is stored in a ASCII text file, allowing the user to modify it with almost any text editor in order to tailor a simulation to their liking. For information on the format and editing of simulation files see the sub-section Custom Simulation Sets.

If a simulation file is specified the program checks to see if it exists. If the simulation file is found then it is loaded and the simulation proceeds using that saved simulation as a starting point. If the specified simulation file is not found then an error message is displayed and a new simulation is started with the default settings. Trying to load an invalid simulation file will most likely result in a runtime error, or at the very least, undesirable results.

It is assumed that the <simulation-file> has an extension of .SIM and that the <log-file> has an extension of .LOG so they do not need to be included in the command line. If filenames with different extensions are included they are removed and replaced with either .SIM or .LOG. Example. “SE TEST.TXT FUN.CAP” would attempt to load simulation file TEST.SIM and start logging to FUN.LOG.

If the user wants to restore a simulation prior to an unsuccessful load, the running simulation is saved to a file named TEMP.$$$ each time a simulation is loaded for just such a reason. Rename it to TEMP.SIM and then load it with SE TEMP.


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Advanced Operation and Automation

Options for running the program in a MS-DOS
With Window XP, you cannot natively run 16 bit MS-DOS programs in a window so this program will only run in full screen mode. The program will actually run best in full screen mode as it will be very fast and give you the best visual experience. Even so, some people may want to run the program other Windows based Operating System platforms or in a window on a MS-Windows XP which I actually had to do in order to take advantage of the Windows screen shot utilities.

For that, I use, and recommend, a program called DOSBox 7.0 which is, in effect, a x286 DOS emulator with full EGA,VGA support. As it is software based emulator there is a significant performance penalty but some of the advantages include the fact that you can minimize the program and the simulation will continue to run. After installation and obtaining a emulated DOS window, you must mount your local drive so that you can access your files. For example, to mount my local C:\ drive I used the command “Z:> mount c c:\<your-sub-directory>”. Great for testing or running multiple simulations at the same time.

Command Line Parameters

This program will accept up to two command line parameters in the following format

SE <simulation-file> <log-file>

The program assumes that the <simulation-file> has an extension of .SIM and that the <log-file> has an extension of .LOG so they do not need to be included in the command line. If filenames with different extensions are included they are removed and replaced with either .SIM or .LOG. Example. Each of the following would attempt to load simulation file TEST.SIM and log to RUN1.LOG (“SE TEST.SIM RUN1.LOG” = “SE TEST.TXT RUN1.TXT” = “SE TEST RUN1”). See the section on Saving/Loading Simulation file for more information.

If the log file is found then logging is activated and logging information is appended to the existing file. If the log file is not found then it is created. In either case simulation statistics are logged to the file until is exceeds the maximum size specified in the Options Menu. See the section on Logging for more information. Note that the Log file size in in 100KBytes, NOT MegaBytes!

Seeded (Canned) Simulation Sets

Executing the SE.EXE program with no parameters will create a new simulation with 10 bugs, each with randomized genes and position. You may want to start with the same exact simulation if you are doing some experimentation with the settings and comparing the results for multiple simulations. The following .SIM files are provided with the identified attributes. Feel free to modify them or add your own to the collection. If you do re-distribute simulation files, please include some explanation about their intended purpose.

SET_00.SIM
This file is a sample default simulation with no modifications except that the garden is turned off to begin with. It is provided as an example only. It contains the same settings that you might get if you started the program without specifying a simulation file (except that the garden is of) and is provided as a reference only.

SET_01.SIM
This file is the same as SET_00.SIM except that the first bug has enhanced genes such that it contains has a strong tendency to move forward. In addition, the screen environment has been modified such that the Density of bacteria in the Screen has been doubled as shown in the line below:

4.0000000000E-03 rSLIMPCT

The first letter ‘r’ indicates a Real number, the ‘S’ indicates Screen, the ‘LIM’ indicates Limit and the ‘PCT’ indicates Percent. (see the section Editing Simulation Files below for more information).

Using this simulation file should result in the decedents of the forward moving taking over the environment as their genes will be more highly evolved. When running this simulation, the bugs will sometimes die off (drop to 3 or less) and the system will artificially keep some alive with random genes. Playing with the Screen Limit, one may be able to create a more stable simulation.

SET_10.SIM
This file is a modification of a simulation that was running for just over 20 minutes with the garden is on. All bugs were removed except for 6. Each of the 6 bugs has a different one of it’s six genes set to be dominant (value of 8) and has the forward moving gene set to slightly influence the movement (value of 1). In the case of the bug with the dominant forward moving gene, the gene to move to the right was set to a 1.

The object of this simulation is to jump start the evolution process by creating a viable parent for a species with a predominate gene and seeing how they fare in the given environment. Setting the non-dominant gene to 1 causes a ‘rotating’ bug that might otherwise occupy the exact same space as another with very similar movement patterns to occasionally shift over and occupy a new space.

SET_11.SIM
This simulation is identical to SET_10.SIM (above) except that each of the 6 bugs does not have a non-dominant gene set to 1 to skew the default movement.

The object of this simulation is almost identical to SET_10.SIM but will demonstrate the even a ‘pure’ pre-dominant gene will eventually become somewhat corrupt due to mutation. As each generation occurs and takes on the mutated genes of it’s parents, it will develop non-zero values in the other non-dominant genes that will cause two bugs with the same genes (and therefore movement patterns) to possibly drift apart.

SET_12.SIM

This simulation is identical to SET_10.SIM (above) except the Bacteria density of the garden has been increased and the bacteria density of the screen has been decreased as follows.

1.2000000000E+00	        rSDENSITY
8.2500000000E+00           	rGDENSITY
5.0000000000E-04           	rSLIMPCT
3.0000000000E-01           	rGLIMPCT
The object of this simulation is identical to SET_11.SIM but will allow more bugs and possibly more species to exist in the garden.

SET_13.SIM


This simulation is identical to SET_11.SIM (above) but with the same bacteria density modifications in SET_12.SIM

The object of this simulation is identical to SET_11.SIM but will allow more bugs and possibly more species to exist in the garden.

Custom Simulation Sets

Simulation files are stored in a ASCII text file, allowing the user to modify it with almost any text editor in order to tailor a simulation to their liking. SE.EXE performs limited error checking when loading a simulation file so extreme care must be used when modifying a simulation file.

Guidelines for modifying a simulation file: 1.) Always start with a known good file. If you are unsure then start a fresh simulation (with no command line parameters) and save it to a new file. 2.) Never add extra spaces or carriage returns. Try to retain original formatting of fields as much as possible. 3.) When changing a value never change it outside its allowed range. Most fields only require a small change to observe results in simulation dynamics. 4.) When modifying a long integer (32 bit word) be aware that fields of this type are stored in two 16 bit words, one representing the high word and one representing the low word. 5.) Be aware that the numeric value of fields stored in the simulation file may differ from the same field displayed in the user menu. For instance in the user menu the field Min To Run has a range of 0-65536 and represents minutes; in the simulation file it has a range of 0 - 4294967296 (of which the high end would be represented as a high and low word of 65536 65536). In addition, the value stored in the simulation file is in 10’s of milliseconds instead of minutes, so a value of 1 entered in the program and then saved to a simulation file would show up in the following format: (6000 0). If all of this seems too confusing then don’t worry about it. Most everything you would ever want to do with this program can be done through the user interface of the program. Access to the simulation file is offered to appease the hard-core enthusiasts that would otherwise feel limited. 6.) If you get a runtime error or undesirable results then make a less drastic change to the file and try again.

The basic format of a simulation file along with descriptions of fields, possible ranges of variables and recommendations as to whether they are user modifiable follows…

Example Format for Simulation File

[HEADER INFORMATION]

[GLOBAL]

  0 00 00 59         Days, Hours, Mins & Secs 	Don’t Change!
12 0                 Cycle_Cntr, Low Word / High Word	Don’t Change!
32                   NumofBugs			Must match bug quantity (below)
666                  Bact_on_Screen		Don’t Change!
244                  Bact_in_Garden		Don’t Change!
1                    GardenOn			1 or 0
 1.2000000000E+00    rSDENSITY			Keep floating point format
 6.2500000000E+00    rGDENSITY			Keep Floating point format
70                   bGARDWID			50-85	
70                   bGARDHIG			50-85
 2.0000000000E-03    rSLIMPCT			Keep Floating point format
 1.7400000000E-01    rGLIMPCT			Keep Floating point format
0                    tMAXAGE			1 or 0
0                    tMAXSTR			1 or 0
0                    tMATURE			1 or 0
0                    tREPROSTR			1 or 0
1                    tGProtect			1 or 0
42                   bMUTRATNG			1-255
42                   bMUTRATMS			1-255
DEFAULT              Log File Name		8 char string
0                    tLogging			0 or 1
1000 0               Log Period in 10s of mSec	Long Integer (Guideline #4)
1                    Max Size of Log file in 100Kb	1-50

0 0    Elapsed time   at which to end program (0=NoEnd)
							Long Integer (Guideline #4)
       Time in 10s of mSec in form of LowWord, HighWord
0 0    Elapsed Cycles at which to end program (0=NoEnd)
							Long Integer (Guideline #4)
       Cycles in form of LowWord, HighWord

# Note that the number of bugs must exactly match the NumofBugs variable above!

[BUG X] (Sample Bug)

578                  age			1-MAXAGE (below)
889                  str			1-MAXSTR (below)
5                    dir			0-5
58                   posx			4-498
401                  posy			22-438
7                    colr			Don’t Change!
1000                 MAXAGE			16-65520
1500                 MAXSTR			16-65520
800                  MATURE			16-65520
1000                 REPROSTR			16-65520
5                    gene[0]			(-100) - 100
1                    gene[1] 			(-100) - 100
-1                   gene[2] 			(-100) - 100
-5                   gene[3] 			(-100) - 100
-2                   gene[4] 			(-100) - 100
2                    gene[5] 			(-100) - 100

[GRAPH CTRL] changing anything below [GRAPH CTRL] risks crashing the program

Automating Multiple Simulations

I was able to automate twelve one hour simulations and send logging to different log files by performing the following steps. 1.) Starting and saving a new simulation to S1.SIM; 2.) Editing S1.SIM as desired, i.e. setting elapsed time to one hour (Low Word 32320, High Word 5) Note this could been done in the simulation much easier before saving it to the S1.SIM file; 3.) Creating and executing a batch file as shown below:


SE S1 L1 (Loads simulation S1.SIM and sends logging to L1.LOG)
SE S1 L2 (Loads simulation S1.SIM and sends logging to L2.LOG)
SE S1 L3 (Loads simulation S1.SIM and sends logging to L3.LOG)
SE S1 L4 (Loads simulation S1.SIM and sends logging to L4.LOG)
Different initial conditions could have been used for each of these simulations by creating different simulation files.


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Simulated Evolution is 100% FREE!

So that the maximum number of people may benefit from this program, I am releasing it as free software, under the terms of the GNU GPL, for anyone to use or modify as they wish. I hoipe you enjoy using the program as much as I did writing it.

Copyright (C) 1991-2007 John R. Nash <ChromePlated@Gmail.com>

http://www.gnu.org

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

Visit http://www.SimulatedEvolution.com for shared simulation files, user group forums and program updates.


Modifying the Program (Source Code)

The source code for this program is provided in the directory “./source”. You can download Turbo Pascal 5.5 (or possibly other versions) from Borland’s web site at http://dn.codegear.com/article/20803.

After installation and setup of Turbo Pascal, you will need to compile each *.PAS file into a binary TPU file (Turbo Precompiled Unit file) by loading it, changing your destination to disk (as opposed to memory) and then pressing F9. Note that the SE_IO.PAS file was too big to load and was truncated so I have two versions, one with comments and the other without. The one without comments seems to load and compile just fine. At some point in the past I was able to load and compile the larger one so it is probably just a memory setting in the Turbo Pascal program? If you are going to work with the source code to add or enhance features why not join the Simulated Evolution Open Source project on www.SourceForge.net?


Design Considerations / Programmer Notes

This program was written by John Nash of Scottsdale Arizona. This particular implementation is based on a similar program first written by Michael Palmiter, Temple City, CA., as described by the article “Simulated Evolution: wherein bugs learn to hunt bacteria by A.K. Dewdney ” in Scientific American (Computer Recreations), May 1989.

I started this project in 1981. The program is written in Borland Turbo Pascal 5.5 which is now freely available (ironically, as “Antique Software”) from Borland here http://dn.codegear.com/article/20803. The bugs are stored in a circular double-linked list. The bugs and bacteria are stored directly in VGA video memory and when a bug checks for bacteria the program has to access each pixel of video memory surrounding a bug. This means that the program is video intensive and its performance will vary depending on the type of bus your video card is on (i.e. PCI vs. ISA). The advantage to this is that the user sees everything that happens because it happens in video memory.

After watching the simulation for any period of time the user will notice that the simulation seems to speed up when the bug population drops and slow down when it increases. The reason is that the computer has to do more work per turn (one turn being the time to move each bug) when there are more bugs. The bugs of course are oblivious to real time as long the food is placed on the screen according to bug moves and not real time.

The user might have also noticed that the graph will speed up or slow down depending on how fast bug time is moving. This is because the graph is being updated every 50 bug moves. I tried updating it by real time but the graph got skewed as the bugs moved faster, the graph rate stayed constant and the rise of bacteria was much more pronounced than the fall. The logging file however is updated according to real time. This might seem like a discrepancy but the logging interval is usually much longer than the graph update interval so I don’t think the skew is be statistically significant.

This program was implemented with a language that did not include a library or framework for a graphical user interface (window-based or otherwise). As such, all interaction with the user had to be explicitly captured and processed and if a key sequence was not completed in a timely manor, generate a timeout and return the simulation to its default state. This effort strongly reinforced the quantum leap in ease of programming represented by development tools which handle the complexity of user interface logic inside the framework (Win32 Software Development Kit (SDK) introduced in 1991) so the programmer didn’t have to which allows them to concentrate on the conceptual aspects of the program rather than the tedious aspects of I/O. Since then, there are many frameworks with even easier implementation models such as server side scripting languages with strong support of HTML and XML (PHP, Ruby for Rails & Java for example). With the larger frameworks and more feature rich user interfaces comes a performance penalty however so a MS-DOS implementation, such as this, delivers maximum performance.

Future development goals included a distributed simulation grid such that bugs leaving the edge of the screen travel over a network (TCP sockets) and appear on a “virtually adjacent” computer thereby forming a multi-system simulation grid which can expand the simulation size and overall performance. As Turbo Pascal 5.5 does not have a native TCP/IP socket library, this would have required a re-implementation in later generation language or linking to a 3rd party library or writing one in assembler.